It was disabled in the Solution Explorer because its functionality is already covered by the New dialog. We’ve fixed the Generate new class action ( RIDER-3876).We’ve fixed the exception that appeared when showing the Quick Doc tooltip.We’ve fixed an issue with the Advanced Unity integration is unavailable notification that was shown, even though the Rider editor was already set as the external script editor in Unity ( RIDER-73086).We’ve made the Find Usages window in Unity Editor expanded by default.We’ve added a new run configuration to run Unity tests in batch mode ( RIDER-70675). Here are some of the improvements that we’ve made already: Of course, we’re continuing to work on the features that we’ve already introduced, like the new toolbar and debugger improvements, as well as bringing Remote Development support to Rider. Quality Improvementsįor the 2022.1 version, we decided to take a different approach and mostly address quality and performance issues and fix bugs. Sound like great news? You can find more details in this blog post. This will make Rider a stellar prospect for game developers in general. Now you can try it out in the regular Rider EAP builds, and the official release of Unreal Engine support in Rider will follow later this year. To enter the preview, users had to sign up by filling out a form on our website. The Rider 2022.1 EAP comes with profound Unreal Engine support on all three of the major platforms! It all started in 2020, when we launched a preview of Rider for Unreal Engine as a separate IDE build. Our EAP for Rider 2022.1 is now available! Download the first EAP build and try it out.
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